![]() in brightmoon, and select th105a.dat from game directory.Īll story-scripts in data/scenario/ directory. \Pack\brightmoon.exe)įor example I open story script of Marisa. UTF-8-encoded Unicode is backwards compatible with ASCII also for 0x5C, and does not have the string search problem.įor a double-byte JIS sequence j 1 j 2 is a two-byte JIS sequence referencing a given plane.Today we will extract some of scripts of story-mode, "translate" and insert new script`s into game.įor extracting files, you need use brightmoon.exe (from toolpack archive. For Shift JIS, companies work in parallel. Unicode does not have ambiguous versions: new characters are assigned to unused places by a single organization while private use areas are clearly designated, will never be used for standard characters, and are rarely needed due to the comprehensive nature of Unicode. Unicode also does not have some of the disadvantages of Shift JIS. On the other hand, the competing 8-bit format EUC-JP, which does not support single-byte halfwidth katakana, allows for a much cleaner and direct conversion to and from JIS X 0208 code points, as all high bit set bytes are parts of a double-byte character and all codes from ASCII range represent single-byte characters. String search algorithms must be tailor-made for Shift JIS. Since the same byte value can be either first or second byte, string searches are difficult, since simple searches can match the second byte of a character and the first byte of the next, which is not a real character. ![]() Appearance of byte values 0x40–0x7E as second bytes of code words makes reliable Shift JIS detection difficult, because same codes are used for ASCII characters. For two-byte characters, however, Shift JIS only guarantees that the first byte will be high bit set (0x80–0xFF) the value of the second byte can be either high or low. It is fully backwards compatible with the legacy JIS X 0201 single-byte encoding, meaning it supports half-width katakana and that any valid JIS X 0201 string is also a valid Shift JIS string. Shift JIS requires an 8-bit clean medium for transmission. Secondly, the 0x5C byte will cause problems when it appears as second byte of a two-byte character, because it will be interpreted as an escape sequence, which will mess up the interpretation, unless followed by another 0x5C. If the programmer is aware of this, it would be possible to use printf("ハローワールド¥n") (where ハローワールド is Hello, world and ¥n is an escape sequence), assuming the I/O system supports Shift JIS output. Firstly, that the escape character 0x5C, normally backslash, is the half-width yen sign (¥) in Shift JIS. Shift JIS is possible to use in string literals in programming languages such as C, but a few things must be taken into consideration. HTML written in Shift JIS can still be interpreted to some extent when incorrectly tagged as ASCII, and when the charset tag is in the top of the document itself, since the important start and end of HTML tags and fields,, /, ",
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